Friday, December 4, 2009
Thursday, December 3, 2009
Real Flow test
During a class of mine, a student decided to start learning RealFlow which in turn got me interested in it. So, yesterday I decided to open up the program and follow several tutorials. Using the new knowledge I had gained, I decided to do my own little project of my own. I'm currently doing the full animation render right now so here's a single frame render.

Wine Glass and Bottle Modeled in Maya
Fluid Dynamics using RealFlow 4
Rendered using VRay in 3ds Max

Wine Glass and Bottle Modeled in Maya
Fluid Dynamics using RealFlow 4
Rendered using VRay in 3ds Max
Sunday, November 15, 2009
The beginnings of my animated short
So, one day after one of the classes I was subbing, I was talking to some of the students and an idea for a great animated short came up. I decided to follow through with the idea and started working on one of the main characters of the short. Here is the model of the face and hair. The rest of the head has not been modeled yet, I should have that ready later today or tomorrow. Modeled and rendered in Maya.

*Updated

*Updated
Thursday, October 15, 2009
The Divine Nibru!!!
So.. I got a message on facebook from Jason Manley the dude from conceptart.org and massive black and it stated that the Divine Nibru had taken them all. Curious as I usually am, I had to click on the link to find out what it was. And sure enough.. it stole my soul and I had no choice but to come up with my own version of Nibru.
The thread can be found here: http://conceptart.org/forums/showthread.php?t=171264
Modeled and Textured in Mudbox 2010
Rendered in Maya 2010 using Mental Ray
Edited and paste onto notebook paper using Photoshop
The thread can be found here: http://conceptart.org/forums/showthread.php?t=171264
Modeled and Textured in Mudbox 2010
Rendered in Maya 2010 using Mental Ray
Edited and paste onto notebook paper using Photoshop
Tuesday, October 6, 2009
Skin Shader Edited
Soo.. I attempted at creating the hair in max, and it just wasn't giving me the realistic result that I wanted. I guess I just don't really fully understand the hair systems in that application at the moment. I figured I knew how to use maya hair better, so.. I took it back into Maya, improved upon the shader and going to do all my rendering in there using Mental Ray.
Sunday, October 4, 2009
Starting on the shaders
I decided on doing some shaders today for Hugh to give me an idea of how he'll look like in the end. I think it's a bit easier to visualize the finished image this way.
Thursday, October 1, 2009
Hugh Laurie Updated
I did some proportion tweaks and worked a bit on his ears. I also gave him some color for his eyes in case people started to complain he looked creepy.
*Update


*Update


Wednesday, September 30, 2009
Hugh Laurie Sculpt
After sketching Hugh Laurie, I thought it would be fun to sculpt him, so I did. Well.. He's still a work in progress. The base mesh was created in Maya and the sculpting is being done in Zbrush 3.1. I hope you are liking how it's looking so far.

*Updated

*Updated
Sunday, September 27, 2009
Bahamut
Due to some slight complications of my entire directory for bahamut being corrupted, I ended up having to do a half-assed bahamut the day of the final for the students. So here's what I was able to get within a few hours. He still needs a lot of work on him, I guess I can start from the beginning and get him to look awesome. I'm just
not satisfied with the results. =\
not satisfied with the results. =\
Saturday, September 19, 2009
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