Contact Information
Email - Duylinh.Nguyen@gmail.com
Cell Phone - 415.613.2177
I fixed most of the scale issues with the previous parts after modeling the extra piece. I assembled them together just like the actual model and here's what I have so far.

Hi all,
I've recently gotten the AnatomyTools.com male anatomy model and it looks awesome! I've also just finished teaching my first quarter at The Art Institute and it seems I'll be teaching a 3d character rigging class next quarter. So with that being said, I've decided to create several characters for my future students to rig. Here's a pretty rough model of the anatomical male I recently started working on. I'll also be creating an anatomical female and probably a quadruped of some sort.
Edit again*

Edit*
Just updated the head



It's been a while since I've last posted something up. Sorry for the super long hiatus. I'll in turn post several works for all of you.
30 min quick 3d sculpt

A quick digital portrait made in Photoshop

A mixed medium piece. A combination of traditional mediums and digital mediums.

Another piece in Photoshop.

A portrait made using Painter.
high resA drawing done in Photoshop.
So I've gotten several portrait requests lately and some I did because I felt like it. Anyways.. I decided I could just post them on here.


well.. I got bored today and decided to do a painting of this Korean girl using Photoshop. The main brush I used was the calligraphy brush.
I went over to Davis to visit a good friend of mine. She just took a nap, so I decided to go and make a quickie sculpt while I wait for her to wake up again. haha. The base mesh was created in Maya and the sculpt was done all in Mudbox 2009. I think I've gotten the hang of the new tools in Mudbox. It's pretty neat and runs much better on my machine then ZBrush 3.1 is. I can push more poly's and all in all everything runs much smoother. I guess I'll actually finish this guy up and texture him and everything. I'm just getting tired of these gray untextured heads now. haha. I'll probably do the render in max or something, because it just renders faster.
I was teaching some of my buddies some stuff in Maya a little earlier today and decided to work on a Mudbox sculpt while they were modeling stuff with some of the new stuff they had just learned.