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Email - Duylinh.Nguyen@gmail.com
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Friday, August 22, 2008

eyes!!

Soo... this is how my eye shader is looking currently. For the outer eye, I just have a blinn shader with sss going into the base shader slot for the mix8layer shader and a mia_material on a layer above that used for reflectivity. I'll tweak it more once I implement it in the character I'm making.


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