I basically made 3 different render passes. One for the color, another for the AO pass and lastly was a hair alpha render pass so I could use it as a selection in photoshop. The AO was used as both an overlay at 50% along with a multiply at 50%. The reason I do this is because the first AO using the overlay will increase the contrast on the character so you can get some nice highlights and decent shadows. The second AO using the multiply helps push back the shadows even more. I then colorize the multiply pass to give it more of a skin tone feel.


1 comments:
u finally got the hair looking good,,, alright, let me see great hair when u have the patience again
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