Upresed the head, shaders, lighting, pose, textured gun, render (Apps: 3ds Max, Zbrush, Photoshop and rendered with Mental Ray)
Concept by Phil Wohr
Concept by Phil Wohr
Upresed the head, shaders, lighting, pose, render (Apps: 3ds Max, Zbrush and rendered with Mental Ray)
Body modeled by Mark Leon, Original face modeled by Nathan Reinhardt
Body modeled by Mark Leon, Original face modeled by Nathan Reinhardt
Textured, shaded, rendered (Apps: 3ds max, Photoshop and rendered with Mental Ray) Concept by Phil Wohr
Modeled by Evan Gill
Modeled by Evan Gill
