I started the hair out in a similar way I did with the previous character head, but I've just gotten much faster at creating these curves. haha.. I should have the whole head filled with hair curves by the end of the day, but here is a preview of what I have in the viewport so far along with my UV setup.
*Edit
What you are seeing right now are nurbs hair on her head. I'll rebuild all the nurbs surfaces tomorrow and then duplicate all the surface curves to then apply hair systems to all of it. The reason I lofted the curves into a surface is because it is much easier to create the interpolated curves inbetween the two main curves using surface isoparms. Rebuilding the surface will allow me to tell it how many spans I want between each major curve which then allows me to simply select the isoparms and duplicate those surface curves.

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