Email - Duylinh.Nguyen@gmail.com Google Voice - 415-613-2177
Wednesday, June 15, 2011
The Balrog
I've decided to model the Balrog from scratch again. Instead of creating the base mesh inside of Maya though, I opted to us Zspheres and ZSketching instead. That proved to be a much faster way to do things. After doing all of that fun stuff, I sculpted it to get myself a rough form that I could use to retopo. I ended up doing the retopology within 3D Coat and decided to sculpt the wings as a separate mesh. I think it'll be easier that way and to do a final retopo once everything is finished.
Who am I? I'm an artist, a college professor, a strategist, a writer, and anything else I set my mind for. I believe there are no limitations to what I do, what matters is if I want to pursue it or not. While working for companies in the past, I've played the role of a marketing artist who was allowed to create 2D and 3D works of art, film, edit videos, create web assets, do flash presentations, help with market analysis and strategy, manage a team for cinematics, create creative design documents and countless other roles. Whatever it was that they needed, I was able to fit in those shoes in a rather short time. I usually can train myself in a short time using the more then plentiful resource known as the internet.
1 comment:
you wouldnt happen to have that model would XD
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