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Wednesday, June 15, 2011

The Balrog

I've decided to model the Balrog from scratch again. Instead of creating the base mesh inside of Maya though, I opted to us Zspheres and ZSketching instead. That proved to be a much faster way to do things. After doing all of that fun stuff, I sculpted it to get myself a rough form that I could use to retopo. I ended up doing the retopology within 3D Coat and decided to sculpt the wings as a separate mesh. I think it'll be easier that way and to do a final retopo once everything is finished.

1 comment:

Mugetsu said...

you wouldnt happen to have that model would XD